Chroma Crush
(I) Basic Operations and Interface
Game Board and Blocks
Game Board: Composed of a grid, with multiple "color exits" (such as red, blue, yellow, green, etc.) set along the edges. Each exit corresponds to a specific color.
Blocks: Randomly distributed within the game board, featuring classic Tetris shapes (such as the I - shape, O - shape, S - shape, etc.). Each block has a unique color.
Movement Rules
Sliding Operation: Tap on a block, hold it, and slide it in the up, down, left, or right direction. The block will move in a straight line in that direction until it hits the boundary of the game board or another block (similar to the sliding rules of Klotski).
Single - Move Limit: Only one block can be moved at a time, and there should be no obstacles (other blocks or the game board boundary) on the movement path.
(II) Elimination and Clearance Conditions
Color - Matching Elimination
When any part of a block slides to be completely aligned with the "color exit" at the edge (that is, the color of the block is the same as the color of the exit, and the positions match exactly), the block will be immediately eliminated, and points will be awarded simultaneously.
Level Objectives
Basic Objective: Eliminate all blocks within the specified number of moves.
Advanced Challenges: Some levels include special mechanisms, such as:
Fixed Obstacles: There are immovable stones on the game board. Players need to bypass them or use them to plan their paths.
Time - Limit Mode: Elimination must be completed before the countdown ends, testing the player's reaction speed.